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Environment Creation in Virtual Reality

  • Writer: Metali Mangal
    Metali Mangal
  • Apr 24, 2022
  • 2 min read

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We have come a long way in creating games on PC using OpenGL, then the game engines like Unity and Unreal, Maya, Blender for Animation and making 3D objects, and many other PC software. But now, we are quite capable of making a world in Virtual Reality. VR has opened many avenues for artists, creators, and programmers to make their world in Virtual Reality. Today, they also provide the means to invite people to collaborate on their projects.


Not just that, it is also providing a platform for creators to trade their creations. Even Meta is now working towards being able to provide this platform to the creators in Meta's community. Also, many metaverse platforms offer several options to make the environments in each of their platforms, PSVR, HTC Vive, Oculus etc. Each of them is unique.


Oculus Quest 2 users can make their environments in the Horizon Worlds, provided by the Meta. PSVR users can use Dreams to make the metaverses. Apart from these, we have many more cross-platform applications like Tilt Rec Room, VR chat, Shapes VR, etc.


In each platform, we can use the controllers to drag and drop the objects, draw an object, add the properties and code snippets to the objects, and play around with them. Most applications also provide basic environment templates to choose from, to continue making our environments. We also receive a tutorial on multiple functionalities of the controllers and how we can scale, travel, change the transforms and paint the objects. The applications also provide the programming blocks and snippets and some commonly used functions which can be added to the objects.


While each of these platforms is helpful in reimagination and making new worlds, they have some problems that are a bummer. Scaling these environments can be pretty nauseating; it might not be comfortable traversing them. Most of these platforms do not provide any means to be able to use the same world elsewhere. Therefore, people would have to stick to one particular platform. Also, most of these platforms do not provide any plugins to develop these environments on PC game engines like Unity or Unreal Engine, which can be pretty helpful if a creator is not comfortable with the VR environment.

 
 
 

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